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HOPE

HOPE was my first Unreal Engine cinematic that I did as part of my Film course.

My general process was the following:
Firstly, I gathered references using PureRef and later did a quick sketch of the environment I had in mind. Afterwards, I started blocking out the scene and creating the environment using different 3D assets from Quixel Bridge and Sketchfab. I later animated the camera’s movement and shake with the Sequencer and Blueprints. Finally I edited and color graded the render in DaVinci Resolve. The music/sfx were downloaded from Epidemic Sound.

I hope you enjoy it!

Final Cinematic